Virtual Reality applications require higher levels of performance compared to 2D and 3D computer games, as low performance can result in an unpleasant experience or even cause motion sickness. As part of my dissertation, I investigated and identified solutions to address specific performance problems in a VR project, and implemented them to improve overall performance. It is crucial to address performance issues early on in a project and continuously throughout its development, as addressing them later would be too late. To facilitate this, I created a guideline for the team to follow to ensure that performance is prioritized throughout the project's lifespan.

Virtual Reality applications require higher levels of performance compared to 2D and 3D computer games, as low performance can result in an unpleasant experience or even cause motion sickness. As part of my dissertation, I investigated and identified solutions to address specific performance problems in a VR project, and implemented them to improve overall performance. It is crucial to address performance issues early on in a project and continuously throughout its development, as addressing them later would be too late. To facilitate this, I created a guideline for the team to follow to ensure that performance is prioritized throughout the project's lifespan.

Development of an interactive software application for theater in VR

TRAMBUSTI, STEFANO
2021/2022

Abstract

Virtual Reality applications require higher levels of performance compared to 2D and 3D computer games, as low performance can result in an unpleasant experience or even cause motion sickness. As part of my dissertation, I investigated and identified solutions to address specific performance problems in a VR project, and implemented them to improve overall performance. It is crucial to address performance issues early on in a project and continuously throughout its development, as addressing them later would be too late. To facilitate this, I created a guideline for the team to follow to ensure that performance is prioritized throughout the project's lifespan.
ENG
Virtual Reality applications require higher levels of performance compared to 2D and 3D computer games, as low performance can result in an unpleasant experience or even cause motion sickness. As part of my dissertation, I investigated and identified solutions to address specific performance problems in a VR project, and implemented them to improve overall performance. It is crucial to address performance issues early on in a project and continuously throughout its development, as addressing them later would be too late. To facilitate this, I created a guideline for the team to follow to ensure that performance is prioritized throughout the project's lifespan.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14240/148604