This paper is concerned with analyzing a possible alternative to a common software project management tool named Jira. Jira was originally ideated as a ticketing system for software bugs and such mark can be found throughout the application core leaving its users with potent but complex configurations. My aim has been to prototype a tool that better serves small teams and ideally does not require handling a steep learning curve to coherently configure a project. Such aim has been inspired by Human-Computer Interaction courses and day to day use of sophisticated technology without a need for manuals of any sort. My process has been organized as follows: First, I derived from primary and secondary research possible user pain points and experiences with this tool and then amalgamated such conclusions with a competitor analysis of the agile project management landscape. With these preliminary results, I then went on to design a low-fidelity design prototype. Such prototype was designed in order to gather initial user feedback and adjust the aim while keeping the user experience in mind. From there on my entire focus has been placed on developing a functioning prototype and iteratively receiving feedback on the features to allow adjustments.

Alternativa a Jira

COGNIGNI, GIANLUCA
2021/2022

Abstract

This paper is concerned with analyzing a possible alternative to a common software project management tool named Jira. Jira was originally ideated as a ticketing system for software bugs and such mark can be found throughout the application core leaving its users with potent but complex configurations. My aim has been to prototype a tool that better serves small teams and ideally does not require handling a steep learning curve to coherently configure a project. Such aim has been inspired by Human-Computer Interaction courses and day to day use of sophisticated technology without a need for manuals of any sort. My process has been organized as follows: First, I derived from primary and secondary research possible user pain points and experiences with this tool and then amalgamated such conclusions with a competitor analysis of the agile project management landscape. With these preliminary results, I then went on to design a low-fidelity design prototype. Such prototype was designed in order to gather initial user feedback and adjust the aim while keeping the user experience in mind. From there on my entire focus has been placed on developing a functioning prototype and iteratively receiving feedback on the features to allow adjustments.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14240/136024